This game is coded just as good as any 16-bit Sega or SNES game. The stages could be longer and maybe it could use a few more moves but the gameplay makes up for that. The game really rocks
The new standard for point-and-click horror
Amazing! The game was well thought out and you can tell you've seen your fair share of horror movies. The graphics were very crisp and detailed and you paid attention to detail. The sound was just right without getting annoying.
The gameplay itself was well-conceived but I disliked the puzzle board thing.
It kept me entertained for about 75 minutes which is way above most games on Newgrounds.
Keep up the awesome work!
amazing engine & good plot
Story: you're a dragon and have to complete tasks Panzer Dragoon style
Graphics: although some things are pixelated it's one of the most stunning 3D engines I've seen done in flash. multiple scrolling backdrops capture the feeling perfectly.
Sound: your typical orchestrated soundtrack fits good to the action. could use a few more sound effects (fire?)
Control: good but not great. the part where you're supposed to drop the baby dragons on the big dragon was a bit unresponsive. I liked that you could freeze the action with the space bar
Actionscripting: wow! you should write the next panzer dragoon ;) it freakin' rocks.
what would be really nice is if you could fly in any direction and complete the levels in a different order to put even more reply value in it. to help the player orient themselves, put a little display in the corner.
Overall it's really good and you're only held back by the limits of flash.
good graphics but very loose gameplay
Graphics: Dead-on perfect graphics from the 16-bit era. The author must have played Sonic2 a lot ;) the only strange thing I found was in the first stage the mountains should not be moving - only the clouds as an island doesnt float at 60mph
Sound: matches the game perfectly
Control: the menus are really nice but once the action starts it feels like my character bounces around and "jumps from the left to the right".
Gameplay: neat concept and with the help of the power ups it's cool - the only problem is controling the character to do any damage.
Overall: for Sonic fans recommended, else wait for a controller update
Controls- just need to get used to.
The Emerald Hill zone-
err... I think I confused the mountains in BG as the floating islands :). Oh well
But Controls is a matter of mastery and taste. SRY
it almost has "that nintendo feel"
I can tell that a lot of work went into this - for example you have the top-down engine, the 1st-person engine and the stories.
The graphics are .. ... .. ..well flash.... there are moments where they are choppy but then other parts that are smooth.
the game brought back memories of yoshi's island :)
for the final version you should improve the speed of the whole thing.
Nice Game engine
Average graphics probably because the artist spent more time programming. Could use some background animations.
Sound: good effects -> some weapon shots don't play right away
what makes this game stand out is the game engine - if the author can improve this a bit to include some features such as taking a different route thru the building and maybe add a storyline to it would make it perfect. I thought the combination and the timing of many things was well thought-out. Keep up the good work! =p
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